All packaged, no errors and few warnings that are resolved by cleaning up the project file. I can likely bring the project package shipping version down under 5 min 10 min. Time to run the final real world test.....across different machines.
Hello guys, I need help on this normal map error. Every time I bake the normal it create some weird gradient which I believe it caused by the triangulation, usually I separate the UV map depends on its smoothing group to avoid this error but I don't think I have to separate this one. Please ignore the rest of the other…
Maya has been lacking these tools for far too long, congrats on creating something so useful. Unfortunately I'm having some issues. Maya 2012-x64: I try to open the plugin window and nothing happens. My hypershade will open but only with the menu at the top, none of the panels. Error message on load: // mental ray for Maya…
Wow, I found that the error is in the mesh. The mesh vertices is wrong, and with concave and share errors. Well the best thing to do is redo the mesh so that errors do not act on the geometry. Test with a simple mesh, thus will exportat the .chr normally.
I Just added the code for default but i'm getting an error -- Error occurred in anonymous codeblock; filename: C:\Max2012\3DSclean\scripts_evaluated\Pedro Scripts-SuperSmartCreate.mcr; position: 1209; line: 45 -- Syntax error: at (, expected "then" or "do" -- In line: (
Hey all, I'm trying to export a character out into Sandbox2 for a mod project I'm working on, but I get this error that I was hoping you could help me troubleshoot. Here's a screenshot of the error: Has anyone gotten this error before or seen something similar in a different engine? Any help/ideas are greatly appreciated.