I am unwrapping a simple object and need some help.
In my texture editor i turned on "shaded uv display" so i can see where my errors are. I know blue means everything is good but other colors? I want to know what the other colors mean and if there is an error, like I think there are a lot in my pic, then how do i locate them?

Thanks guys
Replies
Do you know how i move a face that's on top of another? I'm thinking some form of "cut"?
If the UV is still welded to another point, choose that UV or edge and then click on the sixth icon in the top row (the one with scissors) to detach that UV/edge from anything it's connected to.
A small question though. As I unwrap stuff and make sure nothing is stretched, does it matter if my checker pattern matches up edge to edge? I mean a continuous flow?
I'm looking at this tutorial and I don't see him doing a continuous flow with his checker pattern. Sometimes the pattern is quite large but not stretched and on other places of the model the pattern is very tight. Do you know what i mean??
http://cgi.tutsplus.com/tutorials/creating-a-futuristic-weapon-in-maya-uv-mapping--cg-15712
and here too. see near the end
http://userpages.umbc.edu/~bailey/Courses/Tutorials/UVMapping/UVMapping.html
The reason why it doesn't matter whether the checkers line up is because the actual texture you'll be using isn't checkers. You'll likely be painting in your own details and will make sure those details line up as you paint them.
When unwrapping complex shapes (pretty much anything besides basic primitives) there will always be a small amount of stretching or deformation in your UVs. It's up to you to decide what is acceptable. Sometimes you will have to scale a shell down slightly to make it fit, or scale one up so you can make the most of your texture resolution. Other times you may want to straighten a shell into a perfect rectangle even though it doesn't unfold that way (a good example being a tire or pants leg) because it makes texturing that surface much easier, despite the slight deformation.