Hi PC, I just discover something confusing while learning UDK, does anyone know why UDK give me an error about overlapping UV when I change my lightmap resolution from 32 to 64? at 32 resolution, build light, its all fine and didn't throw any issue at me, but when i change to 64, rebuild light, then i got a UV overlapping error...
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Also I google it and find the same topic on Epic forum, which seems like not much attention there...
Is the baked lightmap looking ok, or do you have any visual artefact ?
Here is the wip thread about d env I'm talking about [link]. I'm not sure about this issue though, if can't find any solution, I might just stay 32 resolution for the floor, which is about kinda annoying and confusing at the same time...hmm