I'm trying to replicate the effect of sun hitting a window blind, and scattering in a cross-shaped pattern. This is for Unity using a Vive headset; it's for architects to preview different kinds of window shades in VR, so it needs to be as accurate as I can make it. I'm using Shader Forge. I know I can use a dot product to…
Hello! We are currently developing an augmented reality game and are in need of a modeller, animator and texturist to handle all things related to 3D graphics in the game. Once people will launch a certain PC application, they will be able to start a game in augmented reality on their mobile devices when they aim it at the…
Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
Project Sheen is a dynamic turn based, fantasy RPG. The player takes control of a small fighting force as they battle their way through cities and across continents. Each character class will be upgradable, with diverging progression trees. The primary focus is a real character driven narrative, each having a unique…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Hi guys! I've been lurking on the low poly art thread for ages. I'm a solo indie dev working with the Unity engine, i've got a very basic prototype for a procedurally generated railshooter called Dispatch, I've been working on for about 2 months. It's using basic stuff I've either got from the internet, or made in blender.…
Hey guys, So I have a couple of android devices laying around. Figured I might as well try to make some sort of "portfolio" app. Basically want to create a bunch of turnarounds and display them in the app. Now I got this working fine for a test case. I've got a turnaround of a character (much like the one in my portfolio).…
*EDIT* Aaaaand, I figured it out. Pretty much right after I posted. Doah. I just duplicated the parent (my flame system) (deleted the duplicated children) and threw the former parent (flame) into the hierarchy. So, I then turned off Emission on the parent and set its duration for as long as I needed. I guess I was looking…
APPLY HERE! http://nerdninjas.com/2d-3d-creative-artist/ Nerd Ninjas seeks a 2D/3D Creative Generalist to design, guide, and contribute to the creation of all visual aspects for our upcoming title. We’re a fast-moving, multi-disciplinary team of creative professionals based in Spokane, WA. The ideal candidate will…