Hey! It's been a long time since I used this part of the forum. I started to like this effect so I guess it's time for some C&C :) The particle system has 3 emitters inside: Ribbons for flames, regular particles for smoke and ember. I'm working on optimizing the smoke particle count right now. The materials are basically…
For the viewport, change the 'FOVAngle' value in BaseEngine.ini. It should be in C:\UDK\UDK-(version number)\Engine\Config For in the engine itself, just TAB, then type in 'fov *angle*'. And the light casting on the top of the building looks very sexy. Looking forward to seeing this done.
Zac that was in UE4, he is currently working in UDK. I know there is some stuff that has been made before but I can't find specificly what I was looking for. I just moved so I dont have my comp with UDK up but I think I might be able to help.
warby: It's perfectly doable to do in Unity, done it before. But it's quite limited! I'm no expert in UDK UI stuff, but can't you just use some dynamic scaleform stuff rather then the built in UDK UI calls?
Hello everyone. Lately i've been working on this small industrial/sci-fi scene put together in UDK. I think most of it is done, but I might add some subtle smoke particles and lens flares. Anyway what do you guys think of this? Harsh critique appreciated :) More of this on my cghub page: http://lech-kopec.cghub.com/
So I'm getting into using dDo for my texturing now that it's gone free, but seem to be having trouble with importing gloss maps into UDK. I have no problem importing other maps created in dDo, or even gloss maps made by hand. I posted my normal import settings for textures. Any help would be awesome. Thanks.
thank you, i will definitly do the tower yes, as for the waterfall i can't say i made it " by my self " since i was greatly inspipred by the one found in UDK, so basicaly my waterfall shader is very similar to the one you find in UDK. On the other hand ,the particles of water splashing, ripple surface and water fog were…
Hey Polycount! For the past two weeks I have been working on a small environment for fun. I'm still learning the UDK and this is my first environment in the unreal engine so I would really love some feedback or tips! The original concept was done by the amazing Juan Martinez Pinilla (check out his website here!…
Hi Guys, I just download Substance Designer today and did a quick tutorial with it. I am trying to import my published substance into UDK, but it can't see the actual file and when I drag and drop I get the message : Unable to import file:... Could not find an appropriate actor factory for this filetype. I've looked on…
Hey, So I am having issues with UDK compressing my maps. I bring in a 2k map, but it is compressing it down to 1k and on top of which, everything looks extremely pixellated, super crappy quality. Anyone know why this is happening? Any help is appreciated! :) Thanks in advance!