Hey,
So I am having issues with UDK compressing my maps. I bring in a 2k map, but it is compressing it down to 1k and on top of which, everything looks extremely pixellated, super crappy quality. Anyone know why this is happening?
Any help is appreciated!
Thanks in advance!
Replies
http://udn.epicgames.com/Three/TextureSupportAndSettings.html
http://udn.epicgames.com/Three/ImportingTextureTutorial.html
http://udn.epicgames.com/Three/TextureProperties.html
Do you have to make your own mipmaps?
My LODBias is set to 0, and it still brings the textures down to 1024. It says the streamed texture size is 2048, but Max in-game is 1024. No idea why this is happening.
edit: I just noticed in my texture editor that is says that the Calculated LOD bias is set to 1. Which is why my texture is being compressed down to 1k. But my LOD bias is set to 0. There should be no compression at all.
I want to get same result as original.THX!!
As others have said you could edit the LOD settings for the textures. That's what's limiting the size in game.
you can also run the game with these commands in the shortcut:
-MAXQUALITYMODE -NOTEXTURESTREAMING
this turns off the LOD settings and forces all textures to come in at maximum resolution.