I'm having some problems with the lighting in Max 2010. The problem being that everything appears to be way too bright. With no lighting within the scene and all the settings at their default stasis, this is what I'm getting from a standard render; The render looks the same with a skylight within the scene too. The funny…
I know Arnold has the bake to texture function but i'm wondering if it's possible to bake in different passes like specular, ambient light, direct light, diffuse, so I can composite in PS later. I'm used to that in Turtle renderer but Turtle can't bake PBR materials. Any clues? Thanks!
Hi yura couple of quick crits the first scene needs more focus,it’s difficult to know where to look or what is important, use the lighting to draw the eye to something important that you want to highlight. Lighting isn’t just a technical task of making materials look cool and showing off rendering techniques. Most…
I'm using a rigged character from Autodesk's Character Generator as an actor in Unreal Matinee. I converted it to a SkeletalMeshCinematicActor so its animations can be triggered by an event in-game. The problem is, when I build the lighting, there are these patchy blotches of light and shadow across the model. Does anyone…
I've seemed to hit a dead end in my work/motivation and would like some critiques to steer me in the right direction, if possible. I've been out of college for over a year now, had about 8 art tests, multiple interviews and some very close opportunities, but nothing ever went through. I've even scheduled an interview only…
Does 3d studio max have a basic light that allows me to see bump, diffuse, specular along with some global illumination from four walls, floor and ceiling? I'm currently using a directional light and I see the bump, diffuse and specular effects but there is no global illumination. The sky light does not show specular which…
Hey Rogelio! Been a long time away from critique, and lighting in general, so I'm gonna dip my toes in gently. Now, let's get one thing straight - I love black! Contrast is rad, but there's a bit too much here. I think before you start working with practical sources, it might be to your benefit to establish your…
Hello Artist and polycount awesome community. Need to bake lights on window/glass in 3dsmax. I have some samples from thief 3 deadly shadows : Need to learn it from scratch. Also want know while i am baking the light, is it needed to apply transparent or what? Any help is appreciate.
Nice little project you got here! Some notes: You might want to work on your materials. Getting a few really good trim textures to work with is far better than having a large variety of textures in the scene if what you have is sub-par. This is more of a polish thing, but in most sci-fi games in general, all lights have a…
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