High Priority – Game Art is looking for artists to bolster our ranks. Remote work, freelance and long-term. We seek long term collaboration, and so will prefer those who support that. See our work to get an impression who we are: https://highpriority.com/ Skills we seek: At least 5 years of professional experience at a…
Hello! My name is Alain Berset and I am a freelance Character/Creature
artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Summary: Team Chivalry is looking for a talented character artist who will be responsible for creating high quality character assets for our FPS medieval warfare project. This person will work closely with our Team Leads to ensure aesthetics quality is kept at our high standards. This person will be well versed in creating…
Character TD/ Rigger Do you possess that rare blend of art and technical talent? Do you possess intimate knowledge of the human anatomy that you can call upon to create realistic skeletal rigs? Can you create rigs accurately in a timely manner? Are you knowledgeable about the Maya API and can create tools and MEL scripts?…
Hello! I've noticed a gap in my knowledge about character rigging and common practice for in game characters and I don't really know where else to pose the question. I'm curious why in most character rigs there are bones going from the root to the ankles as well as from the root to the primary hand. I've done a lot of…
As I'm self teaching myself character art there are a lot of basic things I am missing. One thing I can't seem to figure out is how people bake normals of full characters. I have a knight character with tons of high poly subtools and before I would bake each piece individually and create maps for each piece, but now I want…
Hi there, new here, I'm trying to do a self exercise from one of TB-Choi's, to take an object and try to design a character based mainly on it. would love to hear any feedback. thanks :)
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking for an exceptionally skilled junior character artist; the successful candidate will work well in a team that is very passionate about making industry leading games. Industry experience is not a prerequisite. The ideal candidate will have…
Rockstar San Diego is looking for an exceptionally skilled senior character artist; the successful candidate will work well in a team that is very passionate about making industry leading games. RESPONSIBILITIES Industry experience is not a prerequisite. The ideal candidate will have extensive experience of modelling,…
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…