I have a test's feedback on a low poly asset and i dont really undestand the comments. So i need somes pro's answers! "The low poly need set the soft and hard edges, otherwise there will be shadows." I think that it's the angle of faces ? 30° ? :poly141: I optimize or not? I doesn't understand. Help :poly122: Thanks for…
I haven't posted here in a while but I've been keeping track of the threads. Anyways, I just want some feedback on the models I've posted in the gallery of my website (http://johnhawkins3d.com/gallery.html) I'm sorely lacking a scene and my demo reel hasn't been updated yet, I just want to check if I'm headed in the right…
Hi there, Recently i made some rocks for 3 act of Iesabel (actually first act is avaiable on itunes/google play). Soft i used are: Blender (basemesh/lowpoly) Zbrush - sculpt/texturing Meshlab - lowpoly (yes, low poly object are straight from Meshlab - awesome tool for retopo. Yeah i cant wait to try new tool in Zbrush)…
So I was watching Discovery channel earlier because I was feelin' kinda ill and was on the couch. I started watching this show about Doomsday Preppers and they featured some company called Deep Earth Bunkers in TX. So I grabbed my macbook during a commercial break and brought up their website to see some more about them.…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
sorry for the nagging but: - use a proper title next time - so more and better qualified people can answer this - note perhaps what package you use (max?, maya?,..) - again get better help with this - maybe change that screaming signature as for the linking in animations - the easiest way would be to use animation layers…
If that dome was a nurb with just few like 4 isoparms you could easily pull some control vertices while keeping the dome neat I think. I'll try to make something similar for test when i get home from work.
Hey guys! So I'm currently working on a temple environment and I've really been getting into Zbrush for adding detail. Only problem is I know some detail is pretty heavy and I'm looking for an effective way of making the normal maps awesome. The detail into the assets would make the environment go a hell of a long way in…
I'm creating a small scene consisting of standing stones with a central carved rock piece. The ground around this piece is dirt with grassy mounds surrounding each stone. I'm at the point where I'm considering how to add the grass but it's something I haven't done before in UE4. I already have a modelled out chunk of…
First thread on here. Pretty new to the videogame scene but am working on a few games for school. Take a look y'all. I dream to be a digi-sculptor for high-end studios like blur/weta/ilm...etc Music based brawler: (Heroes of Rock) Particle effects: Skybox: Small Enemy maya model given to me: After I sculpted obj. Concept…