I have a test's feedback on a low poly asset and i dont really undestand the comments.
So i need somes pro's answers!
"The low poly need set the soft and hard edges, otherwise there will be shadows."
I think that it's the angle of faces ? 30° ? :poly141:
I optimize or not? I doesn't understand. Help :poly122:
Thanks for helping ! it's a model 1408 tris on a budget of 1500 tris.
one uv 1048*1048
Replies
And i have an other question
The DA said : "Structure needs to be specification, and delete the useless pionts."
I dont undestand if i optimize or not ? What do you think ?
Thanks again
Does this vertex/edge affect the silhouette of the object?
If it doesn't, you should remove it.
In the case of your image, those verts you circled on the front edge don't affect the shape at all and should be welded. The one in the back looks like it WOULD change the shape if deleted so should probably stay.
but why he does a circle on the one ine the back and say that.. i dont know.
If someone knows, says mee! ( and yes this vertex in the back is useful )
Thanks guy for the time spent for me.
Also, do this:
Select mesh
Shift right click
Soft/Harden edge
Toggle soft edge display
All dotted lines are soft edges, and all normal lines are hard.
That should make it easier for you.