Hey guys!
So I'm currently working on a temple environment and I've really been getting into Zbrush for adding detail. Only problem is I know some detail is pretty heavy and I'm looking for an effective way of making the normal maps awesome. The detail into the assets would make the environment go a hell of a long way in looking amazing. So any advice on this is really useful!
As far as I'm aware there is the potential of exporting a lower subdivision of the HP mesh from zbrush but I've never done it so an opinion on this would be great.
Here are a couple of objects - the two most in need of advice I'd say. The majority of assets follow this sorta sculpting detail though.
Replies
You should probably consider adding more detail on the top low poly,though. That one is very primitive. A few bevels and adding the "holes"/"creases" between the bricks (for the silhouette's sake) should work out quite nicely I believe. Also, the thing in the bottom of the sculpt that has been removed will probably look pretty weird in the map if you dont remove that part on the low poly aswell (maybe you have it like that already, can't actually see that side).