Not to start an unreal vs unity question, but everyone on 3D art section of this forum is using Unreal to display their work. Maybe OP could learn Unreal instead of unity. People mention learning PBR and unity. But, some post seem to suggest unity doesn't even have PBR or you need to do some heavy stuff just to make it…
I have a strange bug in 3do while I am using c+shift+click! A "Quick PBR" panel pops up in front of the material browser. When I click the material browser, it goes behind the 3do but it is still there. I think there is a sorting problem. The Quick PBR appears also when I use C+click in 3do. Is this function intentional? I…
I have a feeling you have placed a layer in the incorrect order or blended it in Photoshop. And yes you can import your own normal map when you start a project in DDo. Using PBR in maya i forgot where to plug it in lol, but make sure when you use the PBR shader in maya to change the limit of lights it can use as by default…
Thanks Tobbo. Here is a small update on the PBR stuff I took Monophobe's advice and added more surface texture to the leather bits. I've made a few small changes to the metals. At the moment, I'm using specular instead of metalness. Given that UE4 uses metalness, I think it might be the way to go when doing PBR materials.…
With PBR workflows, usually not. Unless some dumbass decides to use viewport renderer in c4d or 3DS max. Unless it's unity. Unity has this very distinct deep fried smooth look to it. Something about the color management & lighting system in unity is just outright incorrect. No, it's not just set up wrong, or the wrong use…
Well it's the same if you do it manually, correct - if the file isn't in a BMP compatible format then you have to deal with dialog boxes. My old action did force its way through without nagging me though. Anyway I found out that Apple Script isn't going to work for what I require, which is to trigger this function through…
Thanks Hupie and le0tard, yes that is something I have been thinking about. I should narrow it down. I am not going for photorealism, I want a handpainted style, but I ended up putting in more detail in the textures than I had intended. The cloth weave on the couch is taken from a photo that I ran filters, effects, etc. on…
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
Your lack of gloss maps is really killing the final quality of these assets, and you are not taking full advantage of Marmoset's PBR pipeline. You are getting these even highlights across all your surfaces which is making them look a bit dated. Also in PBR workflow you shouldn't be baking your AO into your albedo maps,…