Hey there! I wanted to share something with you guys. I made a course for Character artists on intermediate level where I’m showing my full character pipeline for Body and head using Scanned textures from 3dscanstore.com 20 hours of raw footage condensed to 5 hours of Time-lapsed and narrated videos.Time-lapse episodes are…
This is the problem when you have people ruining a good cause by misunderstanding the principals of the argument. But people are lazy and locked in this dualistic mode of thinking where to say "up with the women" must mean "down with the men." This caveman mindset is the root of all evil. Just ask yourself, before you say…
How would you go about creating the ground? It's a big square with each corner having a little circle taken out for foliage. I want to use Designer for the bricks and the granite strips and granite ring in the center. I'm confused though. You see each bricked section? The bricks have their own pattern, but they all have a…
Does anybody know MEL command to do an onscreen message like this: print command only outputs to the command line, but I'd prefer to put something on screen to minimize user mistakes.
Hi! I'm trying to make a make a point light to illuminate as flame of a torch in Maya. I've tried to load a noise map into the intensity attribute, but it didn't look quite nice. I'm only interested in the ligh behavior that a torch would have. Any suggestions?
So this shape has 2 separate meshes in its hi-poly form. There is a prominent seam in the hi-poly that is created with 2 meshes that are next to each other. For the lowpoly, I tried to make a contiguous mesh. But that screwed up the seam. here's the what the hi-poly looks like. it is made up of 1 large and 1 small mesh:…
The space command seems to work pretty great, monster! Thanks a bunch! Quack, I'm trying to make this shape: I'm trying to make those little slit cut outs and having them be evenly spaced would make things a lot easier.
Hello,I recently tried to bake this low poly mesh (it has some hardened edges) with an high polybut these black artifacts appear, I really don't know if this is normal or what could I do to make the normal map bake look better?Extra information:-The UV cuts are in the same place as the hard edgesthanks Where hard edges are…
We have a YouTube channel J&D Game Rex where we want to make parody video of upcoming game Battlefield 2042. We will be making short videos on funny situations created while playing the game in our unique way using stylized stickman characters. And since it would take a lot of time and effort to make these video in 3D we…
So if I had a more complex model, i'd bake them separately and then combine the normal/vertex maps in photoshop? Guess there's no other choice because of the way it's calculated. I'm assuming AOcc should still be baked together though, right? But in this case just start from scratch and make the wooden planks / center…