Hello,I recently tried to bake this low poly mesh (it has some hardened edges) with an high polybut these black artifacts appear, I really don't know if this is normal or what could I do to make the normal map bake look better?
Extra information:
-The UV cuts are in the same place as the hard edges
Replies
Also make sure you split UVs at hard edges (A) and leave enough space between UV shells (B).
Both the outer and inner walls can be unwrapped to strips.
More info about Substance 3D Painter's setting for Average Normals: https://helpx.adobe.com/substance-3d-bake/bakers-settings/common-parameters.html
Here is a series of tests with smooth and matching curvature + rounded and wide 45° edges, baked in Painter with default settings (averaged normals cage):
model
Re-purposed NM shows elements reusing the baked normal map, as it's quite generic (more or less flat strips without pronounced wavy borders).
This is just a few options. I recommend to keep doing your own tests with whatever subject your trying to do (side by side + compare) to make your own conclusions.