Hmm. Sort of. So what would be a good general workflow if I have my whole environment blocked out and everything is pretty much ready to be UVd and I know that I want 512pix per meter? Im just still really confused as to what size texture I should be using for tiling textures. If I have a 512 tiling texture, its really…
Im wonder if its possible to have some kind of texture compression where say for example a 1bit alpha could be stored in the red channel as well as a grey scale texture. maybe by compressing the grey scale to only use the first 128 range of value out of the red channel and then another texture could be compressed into the…
Hi guys! I made a material function a couple of months ago to overcome the issue of terrain textures visibly being tiled at a distance. It basically has multiple world-aligned texture nodes with different texture size inputs (could be done with standard texture samplers as well), and lerps between them depending on…
Hi guys, this is my first post here and i study 3D one year already, and lately i'm trying to make some hand painted textures but i'm failing hard in this, my textures dont look like they have textures at all, they just look like colors with darker and light tones, can you guys take me some suggestions in how i can do…
There is no build-in way to do this atm. If you only have a couple of UDIM textures you can probably get away with placing a few Texture Map nodes down and adjust the UV input for those textures to match their UDIM layout (So what you are doing is to squeeze each of the textures in UV space 0-1) There is some Maya API to…
Hi I hope you are all well, I am looking to start/ create/ improve my tiling textures. I have never done them before! I have tried a few techniques tried to do 6 tiling textures. 3 of them are fantasy style - so Warcraft and 3 of them Scifi - so Halo-esq. I would love me some feed back on them, if anyone would be so kind…
If you want to be just a texture artist (and I could be totally wrong here), but I think that's more a film thing (I often see roles for texture artists come up for D-Neg for example). However you do get a few game studios that have positions for just texturing/shaders like Naughty…
If I have any geometry in the viewport with Mia Material X applied to it then everything displays ok. As soon as I connect texture to Mia Material X the geo in the Maya viewport goes pitch black. I am having to apply textures using Maya Blinn and once I am happy with the texture placement I reconnect texture file back to…
Hello! I’m Joshua Shifflet, a 3D Artist specializing in realistic prop creation and texturing. Folio Link: https://www.artstation.com/joshuashiflet I’m experienced in multiple disciplines beyond that as well, ensuring an approach that takes multiple levels of production into account for everything I make, from level design…
concept: http://rixx.deviantart.com/art/mutant-2-64637773 turn: http://rapidshare.com/files/58859093/turn.mov.html hi, i'm working on the texture for this guy and i'm still learning how to texture well. i need some advice on improving the textures. thanks.