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Mia shaders + textures = black Geo in viewport! Maya 2010?

janice walton
polycounter lvl 17
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janice walton polycounter lvl 17
If I have any geometry in the viewport with Mia Material X applied to it then everything displays ok. As soon as I connect texture to Mia Material X the geo in the Maya viewport goes pitch black.

I am having to apply textures using Maya Blinn and once I am happy with the texture placement I reconnect texture file back to Mia material. This is becoming such a pain. Any idea what is going on?

Do PSD/TGA textures connected to Mia materia X and applied to Geo display ok for you in the viewport? Please tell me there is something simple I can do to fix this issue.


I Googled and these two have the same problem but no one replied with an answer
http://digitaltutors.com/forum/showthread.php?t=15282

P.S- Btw sometimes it displays fine but most of the times not.

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