If I have any geometry in the viewport with Mia Material X applied to it then everything displays ok. As soon as I connect texture to Mia Material X the geo in the Maya viewport goes pitch black.
I am having to apply textures using Maya Blinn and once I am happy with the texture placement I reconnect texture file back to Mia material. This is becoming such a pain. Any idea what is going on?
Do PSD/TGA textures connected to Mia materia X and applied to Geo display ok for you in the viewport? Please tell me there is something simple I can do to fix this issue.
I Googled and these two have the same problem but no one replied with an answer
http://digitaltutors.com/forum/showthread.php?t=15282
P.S- Btw sometimes it displays fine but most of the times not.
Replies
Quadro 3700. Have tried latest drivers and also Autodesk certified ones. Sometimes in the same scene I can have some Mia materials with textures displaying fine and other Mia materials also with textures displaying pitch black.
So I assume others don't have this issue?