Does anyone know if it's possible to enable an "X-Ray" mode for curves in Maya, similar to what's already available for bones? I'm building a rig and would like the controllers to be more visible in the scene. The HIK control rig has this feature (and I think those are curves), but I can't find a way to do it in Maya. I've…
If like you mentioned you don't have this issue at work, but just for your private projects then maybe you need to remind yourself why you are doing a specific piece. - Is it for fun? Well, then you don't need to see it through. Drop it when it isn't fun anymore. - Is it to learn something? Then you better learn the thing…
I don't think they've changed much to the Retopo tools since '23. There are a ton of other new things since then, like Boolean revamp as a modifier, etc. They do make it pretty easy to see what's new. Retopo has a ton of controls and handled hard edges well. If you just mash a button of course it's not going to resolve…
Hi Everyone! I've been a lurker on Polycount forever and love this community but now it's time to participate in discussion and add to this wonderful site. Im a graduate student at SCAD studying Animation. I am beginning work on my masters thesis this quarter and I wanted to include you all in my research because I am…
For now, that's all that's sharable. It's an amazing team and project and studio. If you would like to see more then 'like' the video and please please share/repost it with people.
It's just artifacts in your map. Change the compression to "NormalMapUncompressed" and you will get much better results. Please note the more degraded your Normal map is terms of quality from Photoshop (especially if you use pictures are your resource and use something like ndo to generate them) the more it will show up as…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…
Hey Everyone! My name is Will, I love doing characters, and I am looking for work currently as a Character Artist. No one ever grew to the point of being able to land a great position without help and critique from a great community, and you guys are the best! I humbly ask you to provide any feedback and crits on my…
EDIT : Adjusting the reference plane setting fixed both the gap and the texture stretching, I had noise in the material but removing the Pixel Depth Offset node fixed it. Hi everyone ! I'm actually struggling to get a good parallax effect on my wall inside UE4. I'm using a POM material. For the floor it works perfectly and…