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[UE4] How to correctly display Parralax on surface like walls ? [SOLVED]

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NodrawNT polycounter lvl 6
EDIT : Adjusting the reference plane setting fixed both the gap and the texture stretching, I had noise in the material but removing the Pixel Depth Offset node fixed it.

Hi everyone !

I'm actually struggling to get a good parallax effect on my wall inside UE4. I'm using a POM material.

For the floor it works perfectly and there is no visible artefacts even when viewed close and at an odd angle for the in-game camera.



But for the wall it looks like the material stretches the texture into the infinity.



I can't hide it with another mesh since Parallax create some kind of gap to fake the depth.



I'd love to have this depth though and Tesselation might be overkill for the depth between the planks. How would you do it ? Thanks !

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