Quick question about Cages/Average Projection meshes. Do self-intersections in cages matter? Here is an extreme example (it's projected out more than it needs to be, I know) of what I'm talking about where the low-poly cage self-intersects but doesn't intersect the high poly. I have to know because I'm doing a bunch of…
Thanks for kind words, I am glad to find like-minded people here as gemstones rendering is my passion. I am using Three.js and a customized shader with an environment map, based on these sources: https://github.com/N8python/diamonds. You may also look at MeshRefractionMaterial in Drei:…
I have been trying to decide how to proceed on learning game-design for a bit, and I figured it would be best to get some advice as I have no real experience in this. I have made a few levels using UE4, but I have no experience in coding. That said, Unity is supposedly(?) easier to pick up and learn to code in? So here is…
Here some of my self-made plants, all have 3 LOD's, collision, wind for Unreal4, modular materials and are good performing: details in one example: sets: each plant is available or modifyable for all seasons: custom trees, like the "grabbing tree": trees as letters: prehistoric: grasses: and much more! Contact me at:…
I open a thousand images a day, and nothing drives me nuts more than clicking File > Open and watching the window that pops up EVERY DAMN time be super small. I'm constantly searching for images and browsing for textures, and I don't have time for Bridge / Picasa. I know WHERE my textures are, but I want a FAST way of…
Hey, This is my first ZBrush project. I made it right after watching most of Lynda.com's essential tutorials. I've sculpted in Mudbox and sculptis before, but I saw the price of Zbrush Core, so I downloaded ZBrush Trial to see if I want to buy it. I tried to use basic brushes and kept my poly count low to simulate how I…
this brings back memories from 25 years ago for some reason i (and i think everyone else) just put the images onto planes in the scene because it's a better way to work
Ok ive got single axis constraints kinda working but I need some help from people who actually know what the hell they are doing The constraints seem to work if your selection is close to the world origin. When the selection is further away it gets hard to determine what axis the mouse is closest to (its the way im…
Hello! Has anyone else noticed a bug in Maya 2024 when it comes to extruding along a curve? Am I missing something? When I add divisions, the mesh doesn't conform to the curve. I was trying to make a braid like weave and ended up doing it manually. I've restarted Maya, my computer, tried again in a new Maya file.. Curious…