Recently I had an idea for a game that my team and I were considering working on. There is one major snag with the idea. We need to have a slotting system where the original object gets larger and larger as you play. The object will be animating as well. I am not super familiar with the process when it comes to rigging and…
Hello Forum! I'm a pixel artist from Australia looking to dip into some digital illustration and just a fan of drawing and games in general. Folio|Twitter While not much of a 3D kid I absolutely adore the Guilty Gear XRD art. I also think its actually a really powerful resource, it shows these highly stylized anime figures…
Hey guys!! Well, for one of my Uni modules I would like to make the Samurai transformer warrior which is an autobot combined from bugatti car and samurai warrior characteristics. Here are my references. Transformeers 4, bugatti on the right. Transformer Samurai ref model I'm so excited that I am gonna model a car that is…
So here is a door I made. I'm new to Unity and coming from using Marmoset/Unreal so could do with some help. I have read that Unity5beta right now only deals with the spec/gloss method so am trying that with the standard shader. No idea about lighting with Unity so just using a default directional light. I have an albedo,…
Hello, thank you for clicking onto my forum post! I am looking for freelance/full-time work. I am experienced in: low/high poly modelling for high end PC or mobile games PBR textures UE4 blueprints & Materials LOD's and in engine environment creation. I have a strong understanding of Maya, Zbrush, Substance Painter, Unreal…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Ok, so I've started this mod project with my friend. It's pretty much the first time we ever mod something, so here it goes. So, here's a bed I'm making for it. I haven't got far yet, but I figured I'd make a post here so (hopefully) someone will catch me before I do something retarded. It's a bed. This particular bed is…
I've got some questions about my fusion360 routine so I share my explorations briefly here. (For more images about the military radio work check my Artstation or check this topic ) I'm not a high level pro so there may have some mistakes. This is my first time writting down some 'tutorial'.Tell me what do you think about…
hey first time starting a thread here, i think this might of been asked before but im not sure. I haver a character thats split into 4 parts, head, torseo, legs and clothes. should i attach all the meshes together? each section has its on map as well. Im not sure if the uvs will merge and end up using the same map which…
Hi guys! First post so be easy XD So I made this smoke grenade in October last year. I didn't really like how it turned out initially (too low poly I think). I decided to rework it and completely remake it this month. I made my high, threw in some additional details, made the low, baked all my maps in Substance Painter and…