Hi guys! First post so be easy XD So I made this smoke grenade in October last year. I didn't really like how it turned out initially (too low poly I think). I decided to rework it and completely remake it this month. I made my high, threw in some additional details, made the low, baked all my maps in Substance Painter and just started going to town exploring the smart materials and such.
I know the textures still look pretty procedural right now, but I plan on going in and breaking it up a bit once I get a solid chunk of time this week to work on it (just started a new job).
If there's anything that you see that can be improved, please let me know! Still learning the game art workflow so I'm sure there's plenty that I've messed up lol.
The first image is a screencap from the model from last year. The other's are from the current model.