Ok, so I've started this mod project with my friend. It's pretty much the first time we ever mod something, so here it goes.
So, here's a bed I'm making for it. I haven't got far yet, but I figured I'd make a post here so (hopefully) someone will catch me before I do something retarded.
It's a bed. This particular bed is supposed to be wooden, old and beat up. The mattress is a big, brown linen sack filled with potatoes. The pillow will be the same, most likely.
Anyways, let's get to it:
Please tell me if you spot anything that looks odd, or just plain wrong. I'm also open to any suggestions.
Thanks!
EDIT: I realize that the potato sack mattress looks, well, nothing like a potato sack. I'll keep working on it.
EDIT: God damnit, wrong forum section. It'd be awesome if someone could move this, as I imagine posting duplicate threads is frowned upon.
Replies
A little more info can tell us if this is totally under detailed or way over detailed.
Alright, so this is the first prop I make that's not a cube or a badly textured trash can made to test how I import models into games, and I'm sure it shows.
I just want to mention that this is WIP on an early level. The bed "frame" is just something basic I threw together for a quick base, while the broken beam was one of the first things that just sort of popped up in my head when I thought of how the bed would look. I'm still trying to figure out how I should put detail in to the rest of the bed (still open for suggestions! ).
With that said, it's basically a very small and pretty simple mod, so me and my friend can get familiarized with tools used for modding, and modding in general. We're using the UDK (so I guess it's not technically a mod at all... hmm). The bed will be placed inside a fairly small cave, along with an NPC and some other props. It's a first person shooter.
I'm probably going for diffuse and spec. I might do a normal map for my weapons but as you can tell I have very little experience, so I'll see about that.
"I don't even know where to start". You make it sound bad. Really bad. It's not that bad, right? ... right?
Anyways, thanks for your reply!
On a different note, make sure you think about like the time period and your styling, This is going to be in a cave so i figure it wouldn't be the best construction or even made out of the same types of wood, maybe parts have been broken off and replaced with whatever they can find. Might give the piece a little more character. But thats just my opinion and im not sure what your going for. Good luck and keep at it.
I've also made some general "crooked-ness" on the whole model, so it doesn't look as perfectly even as the previous version.
I liked Ro-Sham-Bo's idea about broken off parts replaced with other things, so I broke one of the legs and stuck a baseball bat on there. I'm thinking I might have it either tied or duct-taped to the bed. How could I go about this without wasting too many polygons? Should I use a plane and just texture it to make it look like what I want?
Yes, a baseball bat taped to a bed in a cave makes no sense, but for now, it isn't supposed to. I'm just pulling stuff out of my head at this point.
So thanks for your comments and crits, guys! I appreciate it.
EDIT: This post is nothing without pictures! So here you go: