Hello! My question is relativly simple. I created some sort of cool thing with a volume shader on a sphere, and a displacement map (fractal) on it. It renders fine when there is a background (either the sky or a plane). But right when I hide the sky background making the background transparent, the effect of the…
I just had to get this out of my system. I havent done a proper 3D render with lights and stuff for a while. I did this dog and I though it could be a good project to take it a bit further. And yesterday I decided to add some walls and after a while the whole concept came to life. I added a window and then I decided to…
My first Vray render the metal texture needs alot more developing, The only problem i seem to be having is the redering prosses itself gettig the right lighting and output settings
Hey guys, I am working on a few trees atm and i was wondering if anyone had a good method or a suggestion for rendering out lod billboards for the best possible effect. thanks :)
[ame] http://www.youtube.com/watch?v=NQ-OGvH1-Xc[/ame] Here is the rendered Version Of my animation... Please Leave a feedback.. The CHaracters are also rigged by me.... :poly121:
is there a tutorial out there for rendering hi polys in maya? ive seen this one http://www.artemstudios.com/2010/tutorials/material/MaterialRenderingTut.htm which ive used in max, but is there an equivalent for maya? thanks
I recently uploaded a 3D model I created, but have now done some renders and edited them. Would love to hear what you all think, feedback is much appreciated.
Hey guys. I rendered some test cameras yesterday to preview this composition. Please tell me what you think overall! [ame] http://www.youtube.com/watch?v=GOY5Pe_lso4[/ame]
so i was laying down some base colors with vertex paint on a high poly mesh but it doesn't render. just curious if there is a way to convert vertex painted color to material ID or something?