And this is the Angle Grinder tool finally, from SE's hand tools collection! Did concept art, modeling and PBR texturing of this device. Used Quixel Suite for rough material block out, and then started with more precise masking and overpaints all around. Used Zbrush for highpoly detailing and xnormal for baking it all to…
Hey, This is a YouTube video of a tool on the Unity Asset Store called Boolean RT [ame=" https://www.youtube.com/watch?v=hqZ6aws9uT8"]http://www.youtube.com/watch?v=hqZ6aws9uT8[/ame] Here is the link for the Asset Store : Here Cheers Muhannad
Here is a small tutorial on the real time raytracing inside UE4. I was a bit lost on what they do so I made this as a reminder and to help anyone who needs it. https://youtu.be/hfqHOjXxyMY
Hey guys! Was wondering if any of you might have an idea as to what's happening with my export here... I've exported models to Source a dozen times before (though it has been a few months) and I've never run into this problem... It seems that the export is somehow screwing up my UWV maps, but its not like its loosing them…
Hey guys, I know it's a very dull question overall, but when it comes to game art, what mostly sells in the UE4 market place? What people look for? Full environment? Weapons? Sci fi things? Stylized? etc etc
@Mink Thank you for the feedback. I spent a long time trying to figure out this issue. I eventually turned on High precision UVs inside of Unreal Engine 5 and this fixed the issue instantly,
So I'm moving into my second year of study which requires me to choose which modules I will do and although I enjoy characters I have decided to choose hard surface and environmental modelling as my modules. I thought I'd try to get ahead on that and try and create an environment inspired by Eddie Mendoza's piece: Atlas…
Hey there. I'm working on some visual effects for a level I am working on but I've hit a bump with an effect that I can't really find any info on. I want to create an animated water light reflection that looks something as nice as or close to this : And what I have is this: Is there a method or a better way to make this…