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Dieselpunk Cityscape level - Unreal Engine

So I'm moving into my second year of study which requires me to choose which modules I will do and although I enjoy characters I have decided to choose hard surface and environmental modelling as my modules. I thought I'd try to get ahead on that and try and create an environment inspired by Eddie Mendoza's piece: Atlas Plaza (https://www.artstation.com/artwork/ldk5V)  This thread is basically to document what I've been doing but also to get suggestions and improvements from you lot :)
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