Hello. I was just wondering if it was possible to replace all instanced geometry in Maya. For instance if I instance a bunch of bolts, but export it into something external to unwrap like Headus; could I re-import that unwrapped geo back into Maya and replace all the non uv'ed instances of it with the uv'ed one? Just…
Hello Polycount(ers) ! So, I have recently seen in some videos (especially the videos with the Nex plug-in for maya) that the user of Maya is able to set multiple panels side by side for the tools (and other stuffs). I'm wondering how it is possible, and especially how to achieve that on Maya 2011. I have already done a…
Maya's sorting is... uh. yeh. poopipe's suggestion would also be my guess. It could be using the order that the file nodes were brought in, or maybe whoever has the lowest/highest UUID. I've never paid attention to UUID, couldn't tell you if it's random or incremental.
This definitely sounds like an issue with how your rig is setup. Have you tested the performance with other rigs? I just tried this with the Dude rig(headless version) using two animated refences. Getting 50 fps on cached playback for Maya 2022 with a 1070 card. Dude_Free Rig _Maya | ahmed shalaby: rigging and tools…
[ame=" https://www.youtube.com/watch?v=JbXKK0QotZ0"]My first Maya model - YouTube[/ame] Youtube ate my quality, and the animation was rushed. But I'm happy with this and am falling in love with Maya. I hadn't opened Maya before March, I'm kinda surprised that I could do this haha. Just pimping my first big attempt at this…
Hi I was referenced from someone that Maya has the ability to automate smoothing of vertex normals through a settings menu. Considering Max has maxscripts which don't seem to work for me, I've been willing to turn to my student version of Maya in order to get smoothing of vertex normals done faster. He talks about bevel…
I am having a hard time making tear's in Maya for import into Zbrush. Particularly, my character has torn sleeves up to his shoulder. I have imported clothing from Maya into Zbrush which look pretty good. The problem is when I add the subdivision's onto it, the tear's that I have made don't start looking like tearing…
Hello friends and thank you for potentially answering my questions. I recently upgraded from Maya 2012 to 2015 at home in an attempt to stay current with the latest workflow, but also because there is a viewport anti-aliasing issue that I've been dealing with that I hoped upgrading would take care of. It didn't. I've…
Hi all, I am kinda overwhelmed and confused by all of the information regarding the following and was hoping someone would help out. I would go so far to say that I would be willing to pay someone to straighten these issues out so I can get on with making some art :poly122: 1.Can I combine two high poly meshes, have them…
Hi, So I need to make the switch from Maya which I've been using for years over to C4D which I've never touched. Just wondering if anyone has made the transition and how was it? I know if you know one, you can pick up another pretty quickly but how is the program compared to Maya? Can it do everything Maya can? Cheers.