Since Battlefield 1 is coming out soon :) I got inspired and created this nice FT-17. I'm thinking on creating a small environment for the Tank in Cryengine 5 with trenches and at least one bunker entrance. Also it will have burned trees etc. (But nothing to big). Also I'm gonna get my hands dirty with the specular PBR…
Hey guys and gals, We're looking for a highly skilled texture artist with 3+ years experience in AAA and Substance Designer experience to join our team in Novato, CA as Lead Material Artist. You'll be working with me and a few other artists on building a new material pipeline and library for future projects. It's a unique…
For all who have ever seen G4 in it's heyday you would have seen gaming television at its peak. For the people who never seen G4 befor; G4 was a TV channel that did nothing but show TV shows about games,tech and other geek stuff Well as of now they have gotten rid of the two last gaming oriented shows they had; X-play and…
Hey, Ive been around and interested in 3D for a while now. Ive been so fascinated by it, unfortuantely Im not a very talented artist. I know that. I was always was better at solving integrals :D I dont want to be a great artist. I just want to create one nice model. Its something Ive on my bucket list. Sadly all my…
Hello everyone! This is my first serious work on Substance Painter. I'm looking for critics to improve, What have done wrong? Please let me know :) Ok here we go: Thanks for help me :)
'Edit - Download the scene in UE4 here!' Hey all! Not posted up a new thread in ages.. Been super busy with work and not really had a great deal of time to work on anything really. However, over the past few months I've been coming back to this one particular scene, which is a re-creation of a small section of HL2 in UE4.…
I've watched it 4 times now....I think Square's winning me back. Wait a few minutes, there IS gameplay, and it's really nice. http://na.square-enix.com/ff13/
I had done a patch for HOps utilizing their asset loader, but we decided it was best to directly include that functionality into DECALmachine. Check out v1.2 if you haven't already, it's all integrated now. Have fun with it. Any question, suggestions > decal@machin3.io Documentation is at decal.machin3.io Thanks for…
[ QUOTE ] seems to me that those who complain so much about zbrush's interface didn't try hard enough. a dig through some of those tuts in the partical guide should have get you started. it may be weird at first but it's nothing that you can't learn to work with in a few hours. heck, far less weird than lightwave GUI, imo…