Since Battlefield 1 is coming out soon
I got inspired and created this nice FT-17.
I'm thinking on creating a small environment for the Tank in Cryengine 5 with trenches and at least one bunker entrance. Also it will have burned trees etc. (But nothing to big).
Also I'm gonna get my hands dirty with the specular PBR workflow yeahhh
Here is the HP Tank I've been working on for the past couple of days.
Any critique or suggestion what I should add before moving on to the props and environment would be great.
PS: I'm texturing everything in Painter and Designer / Photoshop
Replies
Have you thought about to sharp a bit the turret?. Now it remains me the Metal Slug style because it looks to fatty or fluffy.
Hope this help
And keep the good work dude
AutoExit Yes I will do a diorama.
In the next couple of days I'll put out some layout ideas for the small environment/diorama
As for the HP I'll probably add some welds to it in zbrush and make the turret sharper on the edge.
(It is kinda fluffy)
Here are some first shots in UE4 testing Materials/Lighting and overall mood.
Everything is still WIP though Stay tuned