Hello, i've encountered this problem while baking high poly to low poly in substance painter. I've modeled these in blender. These weird lines are made anywhere the edge is marked as sharp. There are no overlaps on UV and meshes have no seams. Someone told me that the problem was that UV wasn't split where i had marked…
Hi everyone! I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender. I would really appreciate any advice on: * The general approach for creating the low…
Aright! A free pass to rip someone's work to shreds.:poly124: I'll echo what's been said already that your portfolio lacks a certain degree of focus, and the objective is unclear. I'll just list my other points in random order. Your resume needs a timetable, and better structure. Right now it's very dense and hard to…
Three things to say; The girl's foot appears wrong somehow - the toes look bare like she is wearing tights or stockings then there's a sharp transition into what seems like blood but it's very difficult for me to decide what is going on there. The nose has a sharp line running down the lhs, I think it looks sharp because…
Welcome to Polycount! First of all, we're not seeing an image or a link, so you might want to Edit that into your post. Secondly, this "what are you working on" thread is about everyone quickly sharing what we're doing, not really about back-and-forth and giving feedback. The optimal process is to make your own…
While that is true it will be harder to get a clean bake if you break the mesh up in separate pieces. So I'd recommend keeping it as one single unified mesh. [Edit] Here's a quick paintover with how I'd recommend you to unwrap the mesh: As you can see you could save a few polys by removing wasted polygons that won't affect…
We are currently looking for a talented, motivated senior environment artist for an exciting new fantasy-action RPG. This is an onsite position. Responsibilities: To create great looking original next-gen game art including architecture, landscapes, and landmark props Collaborate and communicate with designers,…
Extract. Analyze. Solve. Slant Six Games is seeking a AI Engineer to extract AI requirements, spot design issues and find solutions, and work on our AI system. Youll generate AI code matching desired game play and user experiences, and fine-tune AI and gameplay. Youll collaborate with the whole production team to create…
Hi guys, from now on I feel comfortable to show you my current project for school - to be a bit more precise for my bachelor thesis. Long time I was just a 3d/game enthusiast doing 3d art in my spare time. Aside this I am a student at a school for graphic design with the focus on typography and corporate design and most of…