So, it looks like I might be doing a lot of the scifi type smooth mathematically presice panels in the near future, and I was wondering if I am missing a few tricks in this department. What is everyone using for this? I have been doing them in subD, but really pushing verts round seems a crap way to do this, and any kind…
... before it is too late? So I'm having a hard time using as little geo as possible because many parts of her suit just sticks out, especially the tube things on her neck among other things. Since I want it to be animated and in UE4, I'm not sure if what I currently have is too high poly and if it the topology has…
Scott is right, what I meant about the lighting and detail is that you are trying to do too much with too little. Here's an example of a well-lit sci fi room. It's by an artist named Ruth Kim (as per google, anyway). See how they put some extra time and effort into the textures, and planning the scene out so it still looks…
Hey guys, This is my first project after being away from game art for a long time (few years). I want to build my portfolio from ground up and up to the current standards. With this project my aim was to reestablish my modelling and texturing skills, learn Substance painter, as well as create a portfolio piece. I made this…
Greetings Polycounters ! I've decided my portfolio really needs some hard surface bits, so I wanted to model a gun. On top of that, I wanted something with a mixture of hard surface and organic shapes to show off that I can do that sort of thing (hopefully). I searched the interwebs for some good designs, and came up with…
Hey everyone! I just started working on this room. I'm imagining it in a spaceship, kinda like the bunks in Firefly. The guy who lives in this room has a pet cat, which I'll illustrate with various pet toys and accessories. He also likes to tinker with ancient electronics like computers and maybe even portable game…
Hello everyone! In this project, I want to create a spacecraft compartment with cryogenic capsules. At the same time, I will use only one trim and several tiles. In the previous project, this approach worked well enough, so I intend to use it further. There will be three rooms. Two rooms with cryogenic capsules and medical…
Metra, mysterious objects scattered on the planet, represent the last legacy of an ancient civilization extinct for centuries. By harnessing the power of one of them, a new race has managed to rise among the others, yet the energy available to them is going to finish. To face the impending danger, a special type of…
Hi everyone, I'll be documenting my work on a new environment project in this thread. I've been away from Polycount for a while, so I hope this will be a good start to being active in the community again. This project is something I've been wanting to work on for a while now. I'm hoping by the end that it can replace an…
[LATEST UPDATE] [PROJECT DONE] So I'm going to start my next character project, made from this awesome concept by Fernando Acosta: So note, concept is not made by me! Visit fernandos portfolio at http://cargocollective.com/facosta. The version I will be taking on is the one to the right, with the Academy Outfit. I will be…