Ok what I want is to apply this technique to my models. http://s15.photobucket.com/user/kingkinetix/media/low_poly_progress.png.html I started by unwrapping a house I made. As far as I can tell the UV's are nice a crisp. http://prntscr.com/8d8eu7 But when I apply my texture to the model in unity, I get this horrible…
Agree on the grass and would include a lot of the edges where buildings/objects meet the pavement or ground. Managing transitions helps a whole lot in selling an environment. Some grime decals or vertex painting in those areas will help tie everything together and add interest. Having some texture transitions around your…
Adding to Eric's answer... Well, how proficient with Photoshop are you? You already have a huge selection of paintings with the same subjects depicted over and over again at your disposal, and what's better, without that raging edgy 90s art vibe: Renaissance art. Those panels the original environment are a rehash of such…
I've baked the polypaint from polygroups before and not had this problem before. Not sure why I'm getting it now. The gradation only becomes more intense at lower sub-d levels. I would have these at top sub-d levels to get the least amount of bleed but I want to combine about 6 subtools and after that the file size would…
I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
Hello. One of my projects has finally moved to Zbrush for detail work, but I'm faced with a problem. I'm running Zbrush 4 R7, and I have the open borders on the mesh creased via Crease PG (polygroups) yet the subdivided and creased result is no different from the un-creased variant. Is this a bug in 4 R7? It worked without…
That's on the right path. Now you've got this insight, I'd say, go back to your reference, and really pay attention to this aspect. On the reference sculpt, this idea is very extreme compared to this update. I'd draw your attention to the long straight vertical line down the spine, it varies from no crease to strong crease…
Hello Polycount people! I have a question regarding 3DS Max's render to texture feature. I currently trying to make a model with painted on lines similar to Borderlands 2 or Telltales: The Wolf Among Us. My issue is that I am trying to find a quick way to generate the line strokes for the model. I tried doing this with the…
Hello. Decided to try something else than my usual stuff, so here is my new project. In the dawn of PBR I decided to learn this new process so I'm ready when it comes in full force. I needed a nice model to practice it on, and instead of downloading someone else's work or reusing my old work I decided to hit few birds with…
is it better than in 2023 version I am still too lazy to update? Mostly because I prefer Blender. When I tried last time it looked same as quad remesher in zbrush , Incapable to do proper topology on something like a sword catting edge and doing still sort of mid res topology on organic forms before getting too much off?