ah the numbers actually do match in Max if your units are set in CM. It's just the axis are a bit backwards, just gotta figure it out like instead of -6.2654 it might be positive 6.2654. that's what had me thinking the scale difference was off, I saw it in the complete opposite direction. If you set your reference…
Hey guys, I am trying to light a low poly scene in 3d studio max. It is a christmas themed scene, and trying to simulate christmas lights. But don't know how to go about it. I could never light my scenes properly. Is there any good tutorials? The scene is a small modular street. each module is a house, and a bit of…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
Viewport canvas was stuffed in max before they turned gamma on by default. When they made that switch it goofed up a lot of tools, it messed with the material editor, specifically normal maps, oh the seams... They fixed most of the major tools but viewport canvas was never fixed. So it's a bug and at some point they will…
Hi guys, I think I've messed up part of my pipeline but I just wanted to check if there was a way to fix the problem I'm having... So I've created the low poly version of my model in 3DS Max. I've then imported it into zBrush and sculpted it. I've then polypainted onto the sculpt and left that as it is. I've also exported…
Hi, this is something not related to games, but I hope some of you wizards can help me anyway I am making an animated creature in Max for rendering and animation, and it is the first time I am going to use vector displacement maps for that sweet extra level of detail and its ability to render overhangs. I have some…
Theres a video showing how to generate normal maps within 3DS MAX 7 PAK - the URL is: http://www4.discreet.com/3dsmax/3dsmax.php?id=870 and its the Normal Mapping vid on there. It doesnt really go into too much detail though but its a good basic guide. Although when I was testing this last night - the cage that is supposed…
I had this problem whenever baking normal maps in ZB. Tried everything and ended up going with XNormal. Nowdays its Substance painter so I don't need a cage. But with XNormal and an external app (where you make and uv your lowpoly) your ZB hi and lopoly have to be exactly the same 3d space. Goz a decimated version of your…
Hello. Since yesterday F3 and F4 (wireframe and smooth/highlights) don´t work anymore. I never had this problem before and no, I did not hit the keyboard override toggle. F3/F3 simply don´t do anything at all. I worked on a project in Max 2012 but the keys won´t work in older version either. Changing from Direct3D to…
Hi everyone! This is my first time posting so I'd like to say thank you for all the things you've helped me with so far. This place is awesome. My problem is a simple one but I can't seem to figure it out on my own. I want to display a .dds cube map in realtime in the 3ds max 2011 viewport using an .fx shader. The…