Hi guys, I think I've messed up part of my pipeline but I just wanted to check if there was a way to fix the problem I'm having...
So I've created the low poly version of my model in 3DS Max. I've then imported it into zBrush and sculpted it. I've then polypainted onto the sculpt and left that as it is. I've also exported the finished sculpt from zbrush, retopologized and unwrapped. Is there any way to get the polypaint texture from my sculpt onto my different unwrapped retopologized version on the mesh?
Is there some way to take the UV's from the retop'd version and use them to map the high poly sculpt? Or have I screwed up the pipeline and need to re-paint but on my retop'd mesh?
Cheers.
Replies
Load both subtools into zbrush, select the new sculpt, turn RGB on and use Tool: Subtool: Project All to transfer the polypaint.
Option 2:
Export your old sculpt with polypaint turned on. Use Xnormal to bake the polypaint to your new UV'd mesh. Transfer the resulting texture back to polypaint if you need to, or leave it as is.