It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections.
Edit: Basically talking abou this:
https://help.autodesk.com/view/MAXDEV/2025/ENU/?guid=biped_hierarchyBeneficial in some instances, cumbersome in others. Maybe something that could be scripted, but probably tricky if there's already some animation.
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It's always possible I'm the one doing something wrong, like said, it's been a while, but this seems broken.
foot and hand planting can be keyed but otherwise i think you get what you get
From what I remember the animators I worked with who used biped tended to just work in the viewport - you can't use the curve editor like you would on something that uses euler controllers so they only really touched it for easing etc.