When i go in the edit mode and select a vertex i can free transform then. But after i ignored the snap to grid option and the vertex is at another position the grid snapping doesnt help anymore. How can i change the options that the grid is absolute priority for snapping?
Game engines work with triangles not quads/polys and automatically convert a quad mesh when it's imported, explained properly in Chad's link above (again look at any games mesh like the one I shared), you generally want quads for subdiv modelling and I guess some editing tools work better (blenders loop cut CTRL + R only…
Hi guys I am looking to find out how to have object screen, camera screen and node graph screen all visible in one layout. What I want shown below. Thanks!
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
I finally finished the Audi R8 model optimized for video games. The model has 54,000 triangles in it and I will be glad of any feedback from your side) You can like my artwork on Artstation page. https://www.artstation.com/artwork/bl5O8o
Hi guys.I tried to bake an object, and the object UV zone the texture is empty.I already baked this before, but I needed fix something and now I can't bake it more.
I have a nurbs curve that I have rotated to match the orientation of a bone. I want to duplicate and mirror this curve. But when I do this, the position is mirrored, however the rotation orientation is not.
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…