I get that feeling too. A lot of mainstream tools seem to optimize for stability and compatibility rather than radical change. Once a workflow becomes industry standard, everything around it tends to reinforce that direction, because production pipelines depend on predictability.But historically most shifts in content…
Hi all! I was wondering if anyone could give me any advice or pointers to my number 1 problem at the moment; I'm currently wrapping up the end of my second year at uni with only a couple of projects to go until summer, However.. shortcut to the juicy part: I'm a bit stuck to what role I want to focus on for the majority of…
Bluehole is looking for an outstanding 3D Environment Artist to work on the PLAYERUNKNOWN'S BATTLEGROUNDS for PC and Console. This position is a full-time on-site position for one year at our studio with the option to extend the term, offering housing/Health Insurance reimbursement, and relocation assistance. As a 3D…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! We had some great options submitted for the last Challenge - keep the votes coming as it always makes this more fun! It's time for our round of voting for September and October. To clarify, this thread will be replaced by the official WIP /…
Currently working on a small environment scene influenced by a Zbrush sketch I a made combined with "Garden of the Gods". Where I'm at currently. You can find more images of the environment and other things below.
Hi. My name is Jakub Vaja. I'm a freelance 3D artist mostly doing hard surface modeling, but for a long time, I'm fascinated by environments in video games. So I've decided to improve my skills and learn new stuff. The reason why I'm creating this thread is to receive feedback from a much more experienced artist then I am.…
Hello guys, I want to create the environment around this house, and I have to say that I'm still a student and Im taking a bigger step comparing to my level now. However guys, what is the best way or efficient let's say in order to create this environment? I was thinking about creating the main mesh in maya then export it…
ArtStation post: https://www.artstation.com/artwork/044e98 Hi! This is an environment in Unreal Engine 4 I created in 4 weeks for a my school. I had to do everything from scratch and implement some new technics I was learning (trimsheets, bakes with zbrush, retopology, etc.). Also I had to be aware of the pbr rules and I…
Kirarito Inc. is looking for level and environment artists for upcoming projects. As an example of the style, you can check this video: https://youtu.be/4tcwQrq5ufU The artists need to have experience in level design inside unity and/or unreal engine. If interested, please send your samples to julio.velasco@kirarito.co.jp…
I'll introduce myself. My name is Beni, I am 18 years old and I do environment art. I am a junior environment artist. It started out as a hobby: I saw a video of a guy showcasing his udk level, liked it, and investigated it. That was 1~2 years ago, when I was focused on concept art. I stumbled across polycount in my…