I am looking at the moment for some work, pleas feel free to contact me: uengineer4@gmail.com Basically I've worked in a lot of different areas, so I have good knowledge about some different tasks. I am working on indie prices. Mostly I would like to create some Textures! What I can do: -Procedural Materials in Substance…
Hello and thanks in advance for your help. I'm finally getting around to using the Quixel suite for the first time after having trouble getting it running a few weeks back, which you helped me fix. My current issue is that when editing parameters in NDO and previewing my model in 3DO the material on the model will switch…
I am not sure if you have ever textured something before, that is what I am getting from your posts. Firstly, if UV hulls are overlapping they will share the texture that is in that space. So if you have detail that is intended for her chest that will show on any other UV that is in that same space. The reason for…
Hey PC techies! Problem: The max 2010 mat editor rollout is not wide enough to check boxes or load maps when using direct x shaders?! Is there a way to change the width of the editor in some config file? -SP1 is installed. -This happens with all shaders, not just Xoliul's. Any thoughts?
Hey all, Hopefully search didnt let me down and hide threads from me but been trying to figure out where is a good starting point to learn the fundamentals behind shaders. I know there's HLSL for 3dsmax and maya. Im planning on picking up the HLSL series from cg-academy as the previews were actually pretty good. Was…
Here is my blockout progress and first pass at lighting in Unity:) I definitely struggled with trying to match the camera perspective in the concept (using perspective plotter in blender), but this is my best guess. @Pep_mepla Your blockout looks spot on! I noticed you changed some of the proportions of objects in your…
Im trying to create a layered shader in UDK. In Maya I have a repeatable texture brick wall as my base and a damage/dirt pass shader. My issues is that I need to assign multiple materials to one object in UDK. I have been able to create multiple material set but I can get it to work on the entire object. Lastly I need to…
Hey guys, I'm looking to blend a rock texture with a dirt texture within 3DSMAX and I'm having trouble finding the right FX shader that will work. (blending diffuse, spec, normal) Alot of what I've found dictates that I use UDK or Cryengine and I'm just wanting to do this all within max. That being said is there any good…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
Hi, I've been trying to fix this problem all morning, I seem to have an issue with my rigged female bust. When ever I make my blend shapes and move the blend shape slider. The mesh moves up (translate Y axis) I seriously do not know how to fix this, I've tried resetting transformations. I've also tried to put the blend…