Hey PC techies!
Problem:
The max 2010 mat editor rollout is not wide enough to check boxes or load maps when using direct x shaders?! Is there a way to change the width of the editor in some config file?
-SP1 is installed.
-This happens with all shaders, not just Xoliul's.
Any thoughts?
Replies
What is the Technique dropdown set to on each?
Is this the same machine, or two different ones? Could be the two graphics cards don't support the same shader model (3 vs. 2).
I have no idea what causing that but I'm sure it's not the font error, if you notice the one on the right "Default Light" dropdown menu is aligned right with "Reload" button on top of it, but on the left image it's not align with the "Reload" button.
_Revel
Revel:I'm using the old shader on max 9 because i get errors with 1.5 (only works with max 2008+ i believe). I would've used 3PS light, but again i'm screwed.
The ghetto workaround is importing a max 9 scene with shader applied =/.
I just tried fiddling with my OS text size and it's gone tiny, but the 3dsmax UI is still the same old size, not sure at all what is happening!
For ghetto 1.1 workaround:
If you type: into the maxscript listener, you'll get the list of all the parameters in the shader applied to the current object. Look for the one you need, and then you can type:
where THEPROPERTYYOUWANT is the name of the boolean which you want to flip, and of course you can put true or false, to set it either way, or even flip it with:
Hope it helps, can't reproduce so can't help more. As all my favourite programmer colleagues always say, "It works on my machine...."