Hi all, this is my first post on Polycount! (I've been a fan of the site for ages, just haven't posted anything) It's my first animation leaning towards looping and game style animations. It's an attack animation. https://vimeo.com/218995422 Looking for any feedback, crit or thoughts.
Hi, I'm Simone Tranchina, Italian 3D Artist. I'm looking for freelancing, or good job opportunities. I’ve worked in the computer graphic and videogame industry for as long as ten years. I started out working on TV shows, ads and short films. After that I turn to the videogame business working on iOS and VR development…
Hey y’all! I’m Vincent, a recent graduate from the Ringling College of Art and Design, specializing in creature and character concept art. I am developing “Age of Monotremes”, an indie documentary-style show about speculative evolution and I'm looking for artists to help work on it! :0 🎨🧑🎨🖌️ “In this alternate timeline,…
Hey everyone, In our last episode of Animbreak video interviews, we came up with an animation challenge for fun. Winner gets this loot! https://goo.gl/mz7hYL Rules: - The theme is "Happy" - needs to be a locomotion cycle - any rig, any medium, any length - due by 4/30, post it on twitter or facebook…
Pimpin another anime model :P. Its at around 850 polys, my budget is 1800. Credits to Davidskiwan for the refs. His name is Conan Edugawa, hes from the anime known as "Case Closed" in america, and "Detective Conan" in japan. Check it out: C&C welcome, if i get any :S. I know anime models aren't exactley popular here .
Hi All, I am clearly doing something wrong. I animated a simple walk through inside UE4. In the sequencer everything looks fine. I go to export the animation and hit the render button and the preview window doesn't move and doesn't even show the what the animated camera looks like, its like another camera? I am totally…
I am trying to create like an airport curved baggage conveyor using an animated texture to make it look like its moving. I thought this would be done by creating straight UVs then animate the UVs over a repeating static texture but the texture gets very distorted on the bends of the conveyor. How else could this be done I…
Hello. For Honor alpha inspired me to create short animation in similar style. I would love to have you guys as guides who will help me make this animation as good as possible. From the beginning to the finish line. Here's the first blocking of the first part of the animation, if you have any criticism for it, I'd love to…
I doubt it's a problem that can be solved with IK. IK will only make an animator's job easier. If you were previously using biped, know that it handles curves differently. Biped uses quaternion rotation instead of Euler, which is the default for max bones and max objects. You could try switching the bones to quaternion but…
For the prop I'm working on now, I wanted to render in Unreal, and also get some of the graphical elements animating. I wanted to make the two screens on this handheld animate. The middle touchpad section I wanted to act like an e-ink screen to display more data. None of these are interactive, just animated for show.…