You can save any image directly out of designer - there's a save button in the 2D preview window. Besides that, anything you connect to an ouput node will be saved when you export.
Thanks a lot Cryrid... Well this experience also taught me to save as .ztl either way. :P Another question, is there any script or something which automates the process of saving .ztl files? Or do I have to save each and every subtool manually? Actually I never used this .ztl saving, every time I did something, I used to…
Crawling back to the forums nearly 4 years later since I initially posted the question to re-ask if this had become available for use in the meantime by any chance? The "cut 'n' stitch" dynamic here is just wonderful and would save a lot of manual work. Fingers crossed!
I am trying to save a template where I have a baker ready and diffrent background color, but after I save and restart marmoset it goes back to default template. Is it possible to save it manually? Im using windows 10
Hey Man! If you are using the beta you can already save Knald's settings. :) You can save either via the button triplet found at the top right of each group or you can save to a .ksf file via Edit Menu> Save Settings> To File. There are a bunch of keyboard/mouse shortcuts for saving too. The keyboard controls for saving,…
Blender is only saving out one render layer at a time and I have to do it all manually, ex. My Mist Pass, or my Combined layer. Anyone have any ideas how to get them to all save out at the same time, so I don't have to go save them indivivually eacvh time I render something? I'm in Blender 3.1, thanks!
Should i delete the links then?(u wud have to also since you quoted) pior's comment made me face palm, how could i forget that! i got used to the save for web gif version... :(
Ah thank you. Yeah i mean it save time if i just need to make a quick fix on something on the low poly like just move a part over or so then having to export all the high and low poly as one again as that takes time to save.
I've got a low poly house I have to do for a school RTS that has some alpha elements on the side of the house, broken boards and what not, and I'm trying to save as a PNG. But whenever I bring it into max, the alpha areas are white. I don't know if I'm saving it incorrectly or if I'm doing something wrong with the render,…