Hi guys. Pretty new to this whole UDK thing, but finding it easy enough except for the whole package structure which I seem to have misunderstood completely.
Here's what I've done.
- Installed UDK
- When I start it, there's a scene containing a box on a plane and a sky and a few lights
- In the content browser there are two new packages Untitled_1 and Untitled_2, the second one containing all the lightmaps for that scene.
- Since I don't want that scene I choose File > New (blank map)
- In the content browser I now get the empty packages Untitled_3 and Untitled_4.
- I import my objects by drag 'n dropping them in to Untitled_3. In the dialog window I choose a new name for it.
- I put meshes, materials and textures in their respective groups.
- So far so good. I have a package named myLevel, it has groups, and in the groups are my assets. Everything is working fine. I decide to save my package (!)
- I save it under the UDKGame/Content folder by right clicking and selecting "save".
- Now when I start UDK, I find my package, no longer listed under NewPackage but under UDKGame > Content (as I expected it to)
- I start building my level, using assets from my package and brushes.
- I build my level, but when I try to play it, or save it I get the following error message:
Can´t save
C: \filePath\UDKGame\Autosaves\UEDPIEUntitled_4.udk:
Graph is linked to object in external map package. Try to find the chain of reference to that object (may take some time)?
Yes No
I click Yes and it says "Can't save package. Check log for further details."
- I look in my content browser and all the lightmaps for my level have been stored in NewPackage > Untitled_4
I'm guessing I'm doing something wrong here.....
Please help.
Replies
But in this last case you don't use package generated by the editor, you use directly the "map" package.
I can say something wrong because since the new system of default map in the udk its look like a little different than before, but I think my advice is still up to date.
I actually managed to solve it. The problem was I needed to save my empty map before doing anything else. That way the map package was created under the content folder and my lightmaps got saved to that package
A piece of vital information I had missed.....