I'm having issues saving a normal map as a DDS with the Nvidia PS tools. When I save it (DXT5 - I have an alpha), it becomes washed-out. Does anyone know how to fix this?
What it should look like (left) and how it looks saved as a .dds (right):
![Image: http://i.imgur.com/PrAIEb2.png](http://i.imgur.com/PrAIEb2.png)
![Image: http://i.imgur.com/v1ZBz4j.png](http://i.imgur.com/v1ZBz4j.png)
And here are the settings:
![Image: http://i.imgur.com/mCTbpOg.png](http://i.imgur.com/mCTbpOg.png)
Replies
http://wiki.polycount.com/wiki/Normal_Map_Compression
Most engines these days will automatically compress normal maps for you. You usually don't have to do this in Photoshop. Which engine are you using?