Hey guys my next Paragon breakdown/tutorial is here. This time were taking what we learnt from the first one and adding a growth effect so we can grow our Ice over time. Check it out here and let me know what you think! https://www.artstation.com/artwork/XBJ1La The Original Paragon Material we're re-purposing (created and…
I have a character rig that I rigged in an arrow shaped T-pose. When I make his arms go to the side, I must translate the shoulder joint away from his body for a natural look. How do I make it so that when I rotate his shoulder into a certain range, it creates translation? Am I doomed to redo the model/skeleton/skin? or is…
Hello all! I'm having a bit of trouble with Maya's Snap feature. Is there an easy way to make the Snap to Vertexes tool snap only movement along 1 plane? As it is, if I have a cylinder cut out of one face of an object and want to match the vertices on the other side, it not only aligns them in the right shape, but also…
After a awful long time learning Zbrush and Moddeling this Suit, i am wondering if there is a better way to Retopo this. I have this as a High Poly and the Topo isnt that bad but way too high for a Engine 1. Usually i would just Retopo with the Quad/Draw Tool in Maya, but i just can imagine how the baking would be hard…
So I've come across this problem a couple of times in the past. I don't think I ever actually managed to fix it, I think it may have just have gone away. It was however on a different version of Max. Basically, I'm in the process of optimizing my mesh and after collapsing two or more verts together and deciding against it,…
Your 'Npole' (a vertex where 5 edges converge) in question is located on the transition boundary which will certainly throw shading artifacts once subd is applied so I would suggest a re-routing solution: For example: Hence your 5 vertex polygon is converted to a 4 vertices face that will enable smooth shading and…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hey! I've been trying to learn zbrush from the ground up tracking all it's features etc. I started using zsketch and i'm having a really bad time. when i go to paint down with the brush 'Sketch 1' or any such similar brush it's simply way too big and i spend 90% of the time smoothing it down to a reasonable size. I turned…
Well.. when you said in the other thread you are modeling for 6 years.. and then "complains" about people doesn't show you the best models for your task (which you got paid for).. then this could be read/seen as.. weird. And people might think to spent there free time otherwise. Think about it.. :tongue: Happy blending.…
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…