Hey all, I seem to be having a problem with my Decals. In the editor they seerm nice and bright but in the level itslef they seem really burnt out and rubbish. I have tried looking to see if there is any way that I can increase the brightnes/ light compatibility but I have not had any luck yet :\ I have tried ticking all…
Unreal Scene View: Wireframe: Material: Im trying to stag decals. But as you see sometimes the vent is shown, sometimes not and sometimes a bit. I want to stag 3 decals the plate, the circle and the vent. But as you see in the middle the vent is not shown. Could someone please help me?
Hey guys, pretty simple problem that I've no idea how to fix. I've got some decals on a solid, I've then got brushes in the affected area, I've set these brushes' "NoStaticDecals" to true. This works fine, until I add a bump map to the decals. This then causes artefacts on those brushes. Image helps!
I haven't had much luck in finding a tutorial (might be using wrong key words) on how to make a decal that is both transparent and opaque with desirable results, so I figured I'd post mine here. Just figured this out yesterday as I was playing around with the material editor. Here's the shader network. Set the Blend Mode…
http://decalcreator.inlandstudios.com Another tool has recently been release. Feel free evaluate it; plug-ins available for Maya 7.0 and 2008. Decal Creator lets you make geometric decals on complex geometry with the click of a button. It's perfect for video game artists who need to make dirty or bloody messes on an…
First off, I apologize for spamming the UDK boards with threads adn questions lately. I do try and find the answers to my questions on google and such. I'm now having trouble with decals... They have white edges running around the boarder of the decall. It has something to do with my transparancy mask as I have…
Can i use custom vertex normal and decal for vehicle for example a tank or a aircraft? i see the tread for the use of decals to add higher details on the model and i read that starcitizen ships use custom vertex normal to add smoothness to the edges. i did try to make a high poly but i having problems adding a lot of edge…
Hello! Is it possible to "Combine" normal maps from a mesh decal to the backgroung mesh ? I mean by "Combine" the normal mixing fusion mode without using the opacity mask. I want to stay simple and just use a normal map texture for my decals. That's how I make my scene assets and the result I get, Thanks for your's lights…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
Hi all, I would like to know about DECALS use in environments. My goal is to use lots of grunge, rust, oil, snow decals on my environment. The reason why i want to do it like this is I am limited to adding rust and grunge to my main texture as it will be used alot for making several meshes and i dont want to run into a…