Hello!
Is it possible to "Combine" normal maps from a mesh decal to the backgroung mesh ?
I mean by "Combine" the normal mixing fusion mode without using the opacity mask.
I want to stay simple and just use a normal map texture for my decals.
That's how I make my scene assets and the result I get,
Thanks for your's lights !
Cheers, Walter
Replies
I think it's the simplest way even if I can't automatically generate the alpha.
float3 NormalABS = abs(NormalMap);
float opacity = (NormalABS.x + NormalABS.y) * SomeOpacityValue;
This would make the opacity map showing the non flat pixels of the normal map.
I think this is the best you could do with auto generating the opacity map.