Hey guys! working on this for the past few weeks. Need some feedback with it. The pants were done in MD5 and zbrush, everything else was done in zbrush/maya. Im using the Quixel Suite to texture. How does it look? Jacket and backpack kit is coming next!
I've been lurking on here for a couple years now, but never had anything that I've felt comfortable enough to show, so I'm not really too sure what to say. I started doing this model earlier this year in my free time and wanted to wait for the Quixel Suite before I started texturing. In the mean time i read up a bit on…
This is a lot of fun when I can get onto servers and it doesnt break :x Rock paper shotgun article http://www.rockpapershotgun.com/2011/04/13/10-reasons-you-need-to-play-ace-of-spades/ Site homepage including server list. http://ace-spades.com/
Here's some of my work from the strategy game hearts of iron 3, it's been out for a while now, although I haven't been able to post any until now. The screens are from the maya viewport. The tanks are around 1000 tris each and a 512 diffuse, plus a greyscale specular map with a channel that controls the color of the…
I've logged quite a bit of time in CoH2 and part of the charm for me is the historical accuracy of the locations, units and vehicles. With that in mind I'll be overhauling the existing textures with camouflage patterns, logical and accurate wear/rust, and adding in smaller details where applicable. 15 skins in 18 days is…
Hey guys, I'm fairly new to 3DS Max and was just looking for some feedback on my tank. :D I've posted the high poly, low poly, maps etc underneath. The normal map isn't quite finished yet. Cheers. High Poly: Low Poly: Diffuse: Specular:
Hi :) I did over 30 weapons for this game, years ago, the game is still in development. This is still a fraction of what I did, but I like these. The renders you see are from Unreal engine or Marmoset. If i can help your project, please let me know :)
This is the character I have been working on recently. I am not working off of any concept art and am going for a vaguely WW1/WW2 theme meshed with medieval armour. I would love some feedback on it.
Hi all, I am currently working on this SMG. Started from concepting modern kit for mk2 in F360 and now on texturing stage. From real life parts: Aimpoint H1, Kriss V Mag (Glock mag base), HK417C Stock (concept mod for mk) and Cookie Cutter Muzzle Cookie Cutter Muzzle :) Aimpoint H1 with Scalarworks LDM And yeah, most of…