Hi Polycount! I done some sculpts in zbrush with the help of youtube mainly. And now I want to excel and get better at sculpting. I wonder now how to do this without spending money on online courses etc(In a perfect world I would do that but...The reason is that I'm studying engineering and dont have too much spare money…
I'm going to share this little project I started last night! I saw a picture of a Hulk on Pinterest and thought, I want to do something similar. I started sketching with ZBrush using a head base I have, and something was coming out, but it was still a bit strange because I wasn't very interested in the comic book look. I…
Hi, I am new to mudbox so this is a newbie question. Basically, no matter what brush i click on except grab, nothing happens to the mesh when i scuplt on it. Its base layer.
So do you guys take sculpting classes and create real clay characters in order to get good with digital sculpting or that is not necessary and you can just get books and techniques of the fundamentals of traditional sculpting and apply it in the learning curve of mastering "digital sculpting" only?
Hi All, I am about to try to sculpt my first full character model (for game asset) in mudbox and my question is this; am I likely to get better results by importing and sculpting the whole mesh as 1 object, ot by breaking it up into separate parts? My concerns with leaving it as one object are that firstly certain parts of…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Hey everyone I've been sculpting a model of an old/aged man which I reckon it's time I post up here for some crits and feedback ^_^. My first attempt at sculpting a character and human anatomy and given the age range I went for it did throw up a few difficulties. I'm going for a 70+ character bulky not necessarily toned.…
I got burned out on my work a while back and want to return to finishing this UE5 environment project. That said I am having trouble with the wings on this sculpt, in particular getting everything to line up realistically as an outstretched wing should. Also, the sculpt is supposed to be rock as if a person was turned to…
I really like the first guide definitely lots of useful tips and their work is amazing. The whole spotlight method interests me cause it'd be great if it was just as simple as align your mesh to a good front and side reference photo. Breaking down the face before you sculpt it such as going into photoshop overlaying…
Hello! This is my first post, I hope this is the right spot to park my thread in. Anyway though, I've been sculpting things for a couple of months now, but the models I have sculpted are lacking alot of detail and realism. I've watched many tutorials, but none seem to help me improve the quality of my sculpts. I have loads…