Hey guys, thanks for all the crits :) It's been really tempting to photosource, but I'm really trying to push away from it, I've already been down that road. Going to work on some torches and the tree, thinking of adding some sort of statue /fire pit thing. Also working on breaking up the tiling of the ground. I know that…
Hey people! so hasn't anyone been able to do this on a typical render to texture scenario? I wanted to bake the vegetation on the prop's uv's so I could put them up in the texture in photoshop, but I get all those transparency errors. Since the prop is not a simple plane I cannot use the technique you guys describe, so my…
I'd kick off a beach sim & I'd invite my friends over. Every day would be sunny & warm. Every evening would have a perfect sunset. Every night would be a full moon. There'd be a coral reef just off the coast & there'd be surfing too. My favorite restaurants would be just off the coast & there'd be a full kitchen with a…
Hi guys, in the past I created several topics about projects of mine but I never finished these, so I want now to start as many others my own little art dump thread for posting all kind of work in progress pictures. No matter how much I work on projects, you'll get updates and I hope for a lot of critique and advice :) So…
Manatee Studios - http://www.manateestudios.com Manatee Studios is currently working on minigame demo for our MMO project, AfterMath. We are looking for more team members to help development along. Game Info Title: AfterMath Platform: PC Engine: CryENGINE 3 SDK Genre: FPS MMO Release Date: TBD Environment: Post viral…
Hello everyone, This project is called Military Warehouse and it was inspired by the smelting factory in Abraham Lincoln: Vampire Hunter. I wanted to try some new texturing techniques in Photoshop by creating all the texture first and then I used dDo for the first time and made adjustments to the maps with that and…
A bit of explanantion before my real qustions: it's ash's house from the pokemon anime; it's kind of render-expensive but i tried to optimize it for occlusion culling, that's the reason of the ammount of textures and objects, and the use of modular pieces for the fence; I haven't yet added the vegetation; some colors and…
Hypernova: Escape from Hadea is finally out! It was our first game going full indie so we had a lot of freedom when designing a game. I'm proud to have been a part of this project and we learned a lot. About the game: HYPERNOVA: Escape from Hadea is a charming open-world single-player RTS loaded with quirky characters,…
For some reason I thought it ended at the start of December so I started pretty fast and I didn't even check the artstation posts with the other shots. That was a stupid move on my part, but well live and learn. Right now i'm working on the floor,not sure if the floor width get smaller after the two bird statues, (on some…
@gastrop0d I really like the way you have broken down the concept and adding a little bit of customisation! The grass looks very soft and fluffy. Just one question - Did you Create a geometry for the grass or used a plane with an alpha? I'm just wondering whats the best way to approach the vegetation... @b_beauchamp That's…