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Render to texture, using alpha on source objects?

So i've been messing with this little app, trying to render out some vine decals. I've got a scene set up in max because its the only app i can think of that would let me do this. I want to apply an alpha texture to the highres and bake. I've got it set up and it looks good when i do a standard render, but when i try to RTT, it doesnt actually mask anything off in the normals... or well, it does something, but still leaves an outline of the plane.

Heres what i'm getting:
ivynormalsnx4.jpg

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