Decided to add more stuff to my portfolio, so I got out one of my shelved models and finally finished it last night. yay to closure! This is another take on the classic STG-44 Nazi Assault rifle.....with skins! :D Modeled this in Maya, Baked the maps in 3DS Max, and textured & rendered it in Quixel Suite. I was trying out…
Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
I have finished my last environment 3d work, and I felt that this work is poor. I didn't get feedback. If you have time, please give me some critiques about this 3d art. I need it, because want to grow. Thanks a lot!model
Hey, everyone! I started to model this car, just because I love this car so much. I wanted to share my whole progress this time. Not much yet, got a bunch of references, blueprints and did some work on main body. Modeled the body and adding the trim details now. I want to have the interior dashboard and front seats as I…
Hi everybody, I thought I'd share a few quick (1 to 2 days each) experiments in using Substance Painter to make stylized stuff, after watching way too much of a Let's Play Shadowrun Hong Kong series. The Warhammer 40k painting tutorials everywhere on youtube were also pretty handy in inspiring some edge highlighting…
I am passioned 3d game artist who dreams to work on game. Ive 3 years of 3d modelling background. artstation porfolio: https://www.artstation.com/iskandar1ch/albums/all email: iskander.timirbaev@mail.ru
So im in a project which I need to build the lighting by selected objects instead of the whole scene at once, the thing is when I do this the lighting reacts as it shouldn't. If i build them separatelly: this is by building both at the same time (and as it should do): How could I fix this?
I am creating a warehouse enviornment using MAX and UDK. I was always told to preserve my poly count when creating enviornments for games and want to know what is the standard for creating things like bolts and screws, as my enviornment has alot of them. Do I use decals? Do I just model the basic shape of the screw onto…
Hi there I'm looking for some freelance work to do while on holidays from uni. I'm currently studying Game design and i'm in my second year and would love some work to do. I am happy to discuss prices but i only go by paypal. I have my portfolio here: https://www.artstation.com/artist/hamzilla15 Looking for ward to working…
I'm trying to setup a fur material in UE5 for a squirrel. I'd like to use the skin texture as the color for the fur but the groom doesn't have the correct UVs. UE5 documentation provides a Maya script to do this very thing under "Applying Textures to Hair UVs".…